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Thinking Games

Develop cognitive and socialemotional skills. Learn methods and strategies through the problems that the game situations cause.

Digital Materials for Students and Teachers

Now, who is a student or teacher Mind Lab Plus, can access MenteInovadora content from wherever they are, whether on the computer, mobile phone or tablet.

Olympic Environment

Now you can train for the Mind Lab Olympics in a completely new environment, designed and developed to increase your performance.

A PLATFORM PREPARED FOR…

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STUDENTS

The student will have access to the MenteInovadora contents, to Thinking Games and to the Olympic Games, in a fully integrated and easily accessible digital environment.

TEACHERS

In addition to courses and supplementary content, the Mind Lab Plus Teacher will have at your disposal a vast collection of digital MenteInovadora contents that will help in the day to day classroom.

DIRECTORS AND COORDINATORS

In addition to a wide view over the MenteInovadora content taught to the students of your institution, the Director of the Mind Lab Plus plan will have full access to the content available on the Mind Lab platform, including courses and complementary materials.

FAMILY AND FRIENDS

The MindLab.NET platform offers a Logical Thinking Games area totally free. It is possible to invite an acquaintance to a game, creating an interaction and collective learning environment.

ABOUT MIND LAB

The Mind Lab has developed an innovative Methodology that, through thinking games, has achieved proven results around the world, in the development of cognitive, emotional and ethical skills in children and young people.

Since 1996 in intense growth and activity, the Mind Lab has become one of the leaders in the development of cognitive and socioemotional skills. With over 10,000 trained and certified teachers, the methodology is adopted by thousands of schools and has already transformed the teaching/learning of approximately 2,000,000 students in more than 25 countries.

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  • “When we talk about a solid formation, we talk about a formation both at the level of curriculum knowledgebut also of the socioemotional skills needed for him to be a leader, to know how to listen, to work in groups… (…),so that he can live together and create. I think this is a fundamental aspect nowadays for the process of learning and the construction of the human being.”

    Ana Selva, Executive Secretary for Education Development of the State of Pernambuco

  • “I really think the essence is precisely this.To prepare this new generation for a life in which cooperation and not competitiveness are the most important.”

    Lisandra Ruas Alves, mother of a student of the National College – Uberlândia/MG

  • “I believe in an innovative education that goes beyond the traditional disciplines and, above all, prepares the students, educating them to the challenges of life. Mind Lab brought this possibility in an organized, current, interactive and motivating way. I feel that the role of the school gains more relevance in the life of the student when he learns to better evaluate the decision making, to control impulsivity or investigate a necessity. I understand that we have taken a step forward with the adoption of the MenteInovadora Program at the College Darwin.”

    Marcelo Paz – Director, Darwin College

  • “The MenteInovadora Program has only what to add in the classroom, since the thinking games are very enjoyable. Children learn by playing and, through what we develop in these classes, a ‘good morning’, ‘good afternoon’, one greet each other, we know that they are taking these learnings out of the classroom.”

    Cristiane Helena dos Santos da Silva, Teacher of the Elementary School – Municipal School Josélia Florência

  • “I have one more message for the parents, since I got involved with the menteinovadora and started working with menteinovadora, I today in my research, I am always reasoning and thinking exactly what method of reasoning I am using what I learned from the menteinovadora. Today if my child was in school age I would demand that his school had the MenteInovadora…”

    Ricardo Paes de Barros

  • “We learn by playing how to work on a day-to-day basis and exposing our personal experiences without worrying about any judgment. In the game “Treasure Island”, for example, we have to evaluate from the end to the beginning, as in our personal lives, where we should think before taking decisions and bear the consequences of our actions.”

    Rafaela Gonçalves Lima – 1st Year of High School, Anhembi Morumbi International College

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